Nieuws/blog
Alle nieuws/blogs van Reinder Nijhoff
Impostor experiment
Geplaatst door Reinder Nijhoff op 24 June 2006
Experiment with impostors. Impostors are used to render a forest of 50.000 trees in realtime.
Doom 3 - OpenGL Shading Language
Geplaatst door Reinder Nijhoff op 25 August 2005
After spending most of my free time last year writing a raytracer, I've finally finished another OpenGL demo.
This demo loads a Doom-3 level (using the .proc format) and renders the level using portal-based visibility culling. I use the OpenGL Shading Language (GLSL) to render the levels using the light-data loaded from the .map files.
kD-tree collision detection
Geplaatst door Reinder Nijhoff op 25 August 2004
I think that I've figured out how the .cm files in Doom III are used for collision detection.
In the .cm files the nodes discribing a tree are saved in the following format:
( 0 320 )
( 1 -1351.9996337891 )
...
Dynamic skydome
Geplaatst door Reinder Nijhoff op 23 June 2004
This demo shows the following techniques:
- procedural moving clouds
- animated skydome with sun and stars
- stencil shadows
- very simple terrain engine






