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kD-tree collision detection

Geplaatst door Reinder Nijhoff op 25 August 2004

I think that I've figured out how the .cm files in Doom III are used for collision detection.
In the .cm files the nodes discribing a tree are saved in the following format:
( 0 320 )
( 1 -1351.9996337891 )
...

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