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Alle nieuws/blogs met tag: Hobbyprojecten

PuTTY with Windows 7 jumplist support

Geplaatst door Daniel B. Roy op 29 January 2010

[UPDATE 2011-07-14: With the release of PuTTY 0.61, jumplist support is now natively included in PuTTY, rendering this patch unnecessary. I've removed the download links from this article, please go to the PuTTY site to download the latest version of PuTTY.]

pwgen version 0.3 released

Geplaatst door Wietse Venema op 22 December 2009

Last week I released the first public version of pwgen. pwgen is a password generator. It generates passwords which are designed to be easily memorized by humans, while being as secure as possible. The GUI is clean and simple. If you modify one of the controls, a new password will be generated. The textfield containing the password will be automatically selected each time you generate a new password. This allows for quick tweaking and copy/paste of your random password.

A Cocoa GUI for pwgen

Geplaatst door Wietse Venema op 3 December 2009

Here at INFI we have a philosophy similar to Google’s 20 percent time. Employees are allowed to take a certain percentage of their time, during work hours, to work on anything we are passionate about. We use the time to build something new or learn about new cool technologies. Most things we learn we then share with our colleagues or on this blog. Last week, I took some time to learn Objective C 2.0 and get to know XCode and Cocoa.  I created a Cocoa GUI for the popular utility pwgen.

Grass Experiment

Geplaatst door Reinder Nijhoff op 20 July 2006

This demo uses verlet integration to simulate the physics of grass.
The grass reacts to wind and the movement of the camera. Walk backwards, and watch the bending grass.
Impostors are used to render trees and grass in realtime.

Impostor experiment

Geplaatst door Reinder Nijhoff op 24 June 2006

Experiment with impostors. Impostors are used to render a forest of 50.000 trees in realtime.

Doom 3 - OpenGL Shading Language

Geplaatst door Reinder Nijhoff op 25 August 2005

After spending most of my free time last year writing a raytracer, I've finally finished another OpenGL demo.

This demo loads a Doom-3 level (using the .proc format) and renders the level using portal-based visibility culling. I use the OpenGL Shading Language (GLSL) to render the levels using the light-data loaded from the .map files.